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Kingdom hearts chain of memories cards
Kingdom hearts chain of memories cards













kingdom hearts chain of memories cards

But Riku has several advantages to compensate he can reload cards at any time with no waiting, can attack harder the faster he breaks enemy cards, and can enter Dark Mode, where he uses the darkness to enhance his power and gain access to some powerful sleights.Ĭhain of Memories was later remade as a PlayStation 2 game titled Re:Chain of Memories, originally as part of the Japan-only release of Kingdom Hearts II: Final Mix+ in 2007, which released as a standalone game in North America the following year. Reverse/Rebirth plays similarly to the main story but with several key differences you can’t edit your deck, you have only one type of attack and Friend card to work with no magic cards and limited healing options, and have to work with different fixed decks on each floor, making battles a matter of using the right cards at the right time. Having mysteriously been rescued from the Realm of Darkness and ending up in Castle Oblivion’s basement, Riku fights his way up to the ground floor in search of the truth while dealing with not only another set of members of the Organization, but also the remnants of Ansem still within him after his possession of him in the previous game, and an internal struggle between the powers of light and darkness. In addition to regular cards, random Friend cards can be collected during battles to summon helpful allies, collectable Enemy cards can be used to grant temporary buffs that can turn things in your favor, and Map cards are used to synthesize rooms with various layouts, gimmicks, rewards and enemies.īeating the main story unlocks an additional campaign titled Reverse/Rebirth, which takes place simultaneously with Sora’s story, and features Riku as the main character. They can also be used to “break” opposing cards with lower or equal value and interrupt enemy attacks and items (that can break your own cards if you’re not careful), or be combined in "sleights", with specific combinations activating special moves that tend to be very powerful, but come at the cost of using up the first card used, meaning relying on them exclusively can use up cards completely for a fight. The player must prepare a deck of cards with varying power, and values from 0-9 to use in their battles, with those cards determining if Sora attacks with his Keyblade, uses magic and summons, or uses an item to heal or reload cards, while being able to move him freely to dodge attacks. Rather than the usual Action RPG style of combat, Chain of Memories uses a combination of action and " card battling". Though not everything is as it appears in the castle, as memories can be tricky things. As they climb the floors, based on almost every location from their previous adventure note With the exception of Deep Jungle, as Disney had lost the rights to Tarzan by then., they learn about a strange girl known as Naminé, a previously unknown figure from Sora's past, and are antagonized by a strange group of people called the Organization (Organization XIII in later games). Eventually they are led by a cloaked figure to a strange place called Castle Oblivion, where memories come to life within its walls as illusions. Picking up right where the first game left off, Sora, Donald, and Goofy are wandering the worlds in search of King Mickey and Riku. Released on the Game Boy Advance in 2004, the game serves as an Immediate Sequel to Kingdom Hearts, while setting up new plot threads for Kingdom Hearts II. Kingdom Hearts: Chain of Memories is the second game in the Kingdom Hearts series.















Kingdom hearts chain of memories cards